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Weight Lifting Champions

A Roblox experience owned by Clouds Company.

SimulatorENsimulatorstrength traininggroup reward

Description (written by the developer; not a statement by this register)

👋 Welcome to Weight Lifting Champions, the simulator where you can lift, train, rank up, become the strongest human in the entire world. Play with friends and have more fun and prove you're the champion of champions. Leave a like + favourite for futures updates! 🪙 Join to our roblox group to get a plus reward. 🗺️ Use code "Release" for 500 coins. Tags: Weight, Lifting, Simulator, Buff, Strong, Get Strong, Muscle, Lift, Pets, Minecraft, Build, to, Survive, Get, Big, Strongman, Mining, Crafting, Cooking, Tycoon, Simulator, Legends, Ultimate, Lifting, Legend, Huge

Last updated by the developer 16 Oct 2024, 16:16 UTC.

0
playing (measured 22 Aug 2026, 19:46 UTC)
1,272
lifetime visits
78%
liked (7 👍 / 2 👎)
5
favourites (3.9 per 1k visits)
28 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 19:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1200
1,200 R$
Infinite DNA
946 R$
VIP
799 R$
x2 Strength
599 R$
x2 Coins
599 R$
Auto Train
349 R$
Faster Lifting
299 R$
Bounty Hunter
150 R$
+450 Pet Storage
150 R$
Triple Hatch
119 R$
Auto Hatch
100 R$
+ 100 Pet Storage
100 R$
x2 Luck
99 R$
Super Speed
55 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome961 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.