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Martial Battlegrounds

Martial Battlegrounds

A Roblox experience owned by Jirniy Inc..

Fighting & PvPENfightinganime-inspiredbattlegrounds

Martial Battlegrounds is a fighting-pvp Roblox experience created on 2024-09-28. The game has accumulated 2,159,508 lifetime visits and 5,563 favorites. Currently, 9 users are playing. The title holds a 54% like percentage. It supports PC, console, and mobile devices.

Description (written by the developer; not a statement by this register)

This game is inspired by The Strongest Battlegrounds or many other battleground games. You can play on any device. (CONSOLE, PC, MOBILE) 📱🎮💻 Please, like and favorite the game for more updates.💖 Controls: M1 - punch F - block Q - dash Q (while ragdolled) - ragdoll cancel/evasive G - awakening mode B - emote wheel Esc + L + Enter - rage quit Enjoy the game!

Last updated by the developer 31 Oct 2025, 01:59 UTC.

9
playing (measured 11 Aug 2026, 00:30 UTC)
2,159,508
lifetime visits
54%
liked (1,264 👍 / 1,062 👎)
5,677
favourites (2.6 per 1k visits)
28 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:3011first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Crude Humor (Mild), Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Martial combat
17,143 R$
Early Access
165 R$
Private Server +
100 R$
Kill Sounds
70 R$
Awakening Outfits
70 R$
Second Emote Page
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5414 August 2026 — 54 % liked24 August 2026 — 54 % liked3 September 2026 — 54 % liked13 September 2026 — 54 % liked23 September 2026 — 54 % liked3 October 2026 — 54 % liked13 October 2026 — 54 % liked23 October 2026 — 54 % liked2 November 2026 — 54 % liked12 November 2026 — 54 % liked14 August 202612 November 2026
10 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 12:0154no change
2 Nov 2026, 11:5254no change
23 Oct 2026, 11:5154no change
13 Oct 2026, 11:5054no change
3 Oct 2026, 11:4854no change
23 Sept 2026, 11:4754no change
13 Sept 2026, 11:4654no change
3 Sept 2026, 11:4554no change
24 Aug 2026, 08:5054no change
14 Aug 2026, 08:4954first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.