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Spirit's Redemption

Spirit's Redemption

A Roblox experience owned by Nine's Forgotten Empire.

HorrorENsurvival horrorhome invasionnight survival

Description (written by the developer; not a statement by this register)

WARNING: THIS GAME CONTAINS FLASHING LIGHTS! IF YOU OR A FRIEND ARE SENSITIVE TO SUCH THINGS, THEN PLEASE PROCEED WITH CAUTION. STORY: You are a child, all alone in your bedroom. Your parents are not to be heard from, and there are creatures. Horrible, monstorous, anomalies waiting outside your House, waiting for the perfect time to strike. Their only weakness? The broad daylight. Survive until 6 AM and they'll go away. Fail to do so, then take your final last breath. Good luck. INFO: Spirit's Redemption is a fan-made revamp of a short section in a horror game called "Residence Massacre". It aims to improve the gameplay, and overall be a short but unique experience. CREDITS: Director: Jimmy Scripters: Jimmy Goldennerd Animators: Goldennerd Gold Builder: Gold Modellers: Jimmy

Last updated by the developer 17 Apr 2026, 17:51 UTC.

0
playing (measured 11 Aug 2026, 10:08 UTC)
71,998
lifetime visits
86%
liked (543 👍 / 88 👎)
1,731
favourites (24.0 per 1k visits)
29 September 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Insane · other12,506 · 0.00% win
Last Breath · other6,281 · 66.7% win
The Pest · other5,987 · 66.7% win
IN...sane? · other2,309 · 0.00% win
Watcher · other1,312 · 0.00% win
Crawler · other768 · 0.00% win
6 AM · other203 · 66.7% win
yummers · other58 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8615 August 2026 — 86 % liked14 September 2026 — 86 % liked24 September 2026 — 86 % liked4 October 2026 — 86 % liked14 October 2026 — 86 % liked24 October 2026 — 86 % liked15 August 202624 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 19:4886no change
14 Oct 2026, 19:3686no change
4 Oct 2026, 19:3586no change
24 Sept 2026, 19:3486no change
14 Sept 2026, 16:0186no change
15 Aug 2026, 14:1686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.