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Line to Get Eaten

Line to Get Eaten

A Roblox experience owned by ITSJUSTEBRA.

MinigamesENtrollminigamesocial

Line to Get Eaten is a minigame experience created on 2024-09-29. The title has accumulated 1,034,293 lifetime visits and holds 1,666 favorites. Currently, zero users are playing. The experience maintains an 84% like percentage. It supports desktop, console, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

Welcome to Line to Get Eaten! 🍽️ Spin for a random way to get eaten! ⏳ Wait in line for your turn to face your fate! 🏃 Skip other players to get devoured quicker! 😈 Troll other players by stealing their cash, sending them to the back, or making them fart! 👍 Like and join the group for +1.5x Cash 🔐 Premium players earn +1.25x Cash 💻 Supports Desktop, Console, Mobile, and Tablet

Last updated by the developer 22 Apr 2026, 05:34 UTC.

0
playing (measured 10 Aug 2026, 19:50 UTC)
1,034,293
lifetime visits
84%
liked (2,954 👍 / 579 👎)
1,666
favourites (1.6 per 1k visits)
29 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
299 R$
2x Luck!
299 R$
Auto Cut!
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome710,157 · 100.0% win
1 Time Getting Eaten · other271,065 · 100.0% win
10 Times Getting Eaten · progression5,259 · 0.00% win
100 Times Getting Eaten · progression99 · 0.00% win
1000 Times Being Eaten · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:1984no change
14 Aug 2026, 15:1884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.