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Battle of slap

Battle of slap

A Roblox experience owned by Battle of slap Dev.

Fighting & PvPENslap battlefan-madeglove progression

Description (written by the developer; not a statement by this register)

This is a slap battle fan made Slap auther people to earn slaps and get better glove ALL CREDITS TO TENCELL and his working teams This game, mostly support Pc players and R15 players

Last updated by the developer 28 Jun 2026, 23:03 UTC.

0
playing (measured 23 Aug 2026, 17:00 UTC)
6,839
lifetime visits
86%
liked (24 👍 / 4 👎)
10
favourites (1.5 per 1k visits)
29 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
7 R$
x5 Slaps
7 R$
x2 Slaps
5 R$
Spectator
5 R$
Overkill
3 R$
Emote
3 R$
Dodge
3 R$
Glove in lobby
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet owner · other231 · 0.00% win
Awaken Flash Step · progression63 · 0.00% win
Normal Skin Default · other48 · 0.00% win
Infected · other45 · 0.00% win
School Bus · other44 · 0.00% win
Awaken Pyromancer · progression41 · 0.00% win
Awaken E · other41 · 0.00% win
Awaken Rainning · other37 · 0.00% win
Props · collection33 · 0.00% win
Default Christmas skin · other33 · 0.00% win
Default Mastery · progression31 · 0.00% win
Orb Mastery · other30 · 0.00% win
Awaken Sleepy · other29 · 0.00% win
Bobby · progression28 · 0.00% win
Awaken VIP · other28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.