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[RAID] Phaedra's Inferno

[RAID] Phaedra's Inferno

A Roblox experience owned by Octavian Star Dominion.

RoleplayENsci-firoleplaymilitary

Description (written by the developer; not a statement by this register)

╰▬▬▬▬▬▬▬▬▬▬ Biography ▬▬▬▬▬▬▬▬╮ What was once considered a Capital World in the ancient Octavian Star Empire, is now considered a Tomb World after the entombing protocol 7,333 years ago. The artificial intelligence at "Phaedra's Inferno" has recently activated the rejuvenation protocol. Octavian forces have slowly awakened to defend the once Capital World. ╰▬▬▬▬▬▬▬▬▬▬ Guidelines ▬▬▬▬▬▬▬▬╮ - 8 Octavians for official - Terminal decides who the victor is. - Raiders are not to use camouflage (that includes but not limited to raiding in OSD or OSE attire.) - Use common sense. - No Exploiting/Cheating/Glitching. - No Extreme toxicity/flaming. ╰▬▬▬▬▬▬▬▬▬▬ Quadrant 7 - Heleon Prime ▬▬▬▬▬▬▬▬╮

Last updated by the developer 7 Aug 2026, 01:24 UTC.

0
playing (measured 11 Aug 2026, 17:21 UTC)
396
lifetime visits
53%
liked (9 👍 / 8 👎)
0
favourites
29 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:211first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Missing Octavian Helmet #3 · collection48 · 0.00% win
Missing Octavian Helmet #1 · collection45 · 0.00% win
Missing Octavian Helmet #2 · collection43 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

50605521 August 2026 — 56 % liked1 October 2026 — 60 % liked21 October 2026 — 50 % liked1 November 2026 — 53 % liked5321 August 20261 November 2026
4 measurements spanning 72 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 09:3253+3
21 Oct 2026, 21:0250-10
1 Oct 2026, 16:2160+4
21 Aug 2026, 18:0456first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.