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Gang Line Simulator

Gang Line Simulator

A Roblox experience owned by PotatoSunshine.

SimulatorENgangsimulatorline mechanic

Gang Line Simulator is a simulator experience created on 2024-09-30. It has recorded 5,021,169 lifetime visits and 81,955 favorites. The current player count is 0. The game holds a 55% like percentage. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

You want to join a gang? You better get in line! Can you beat a mob of the hardest wannabe gangsters who will do anything to get to the top? 👍 Remember to Like and favorite⭐the game to support future updates!👍

Last updated by the developer 15 May 2025, 13:40 UTC.

0
playing (measured 10 Aug 2026, 18:38 UTC)
5,021,169
lifetime visits
55%
liked (4,263 👍 / 3,542 👎)
81,933
favourites (16.3 per 1k visits)
30 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Currency
699 R$
Auto Cut In Line
269 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Weclome to the Hood · welcome3,962,698 · 0.00% win
Cut In Line · other2,820,682 · 0.00% win
25 Cut in line · other1,069,126 · 0.00% win
First in Line · other837,512 · 0.00% win
Joined the Gang · other701,926 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5514 August 2026 — 55 % liked3 September 2026 — 55 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3555no change
14 Aug 2026, 01:3255first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.