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Tower for heavy water

Tower for heavy water

A Roblox experience owned by 우리의 타워들.

ObbyENjump mapslap towerseason 2

Tower for heavy water is an obby experience created on 2024-09-30. It has accumulated 1,218,797 lifetime visits and holds 413 favorites. Currently, one user is playing. The experience maintains a 69% like percentage. The description references updates, season two, and various gameplay elements such as jump maps and game passes.

Description (written by the developer; not a statement by this register)

Tower Updates for Heavy Duty! Join more groups! Follow them! Patch Notes & Updates! Ready for Season 2! - All game passes are permanent! - Gangster ui Change! - You got a jump map to get Hill Spring in Season 1! Hill Spring sold for a fee (blood is flowing faster!) (Tweet: 0ur_t0wxrz Follow me a lot!) Tags Tower for heavy water, tower, troll tower, slap tower, jump map, stage tower, slap tower, obi, newbie, lobbows, difficult tower, easy tower, easy tower, rookie tower, wall hop tower, turret tower, lava tower, climbing tower, tower, tower, tower, tower, tower, tower, tower, tower, tower, tower, tower, tower, tower, tower, tower, tower, tower, tower, tower, tower, tower, tower, tower, tower, tower, tower, tower, tower, tower, tower

Last updated by the developer 17 Aug 2025, 06:31 UTC.

1
playing (measured 11 Aug 2026, 00:46 UTC)
1,218,797
lifetime visits
69%
liked (479 👍 / 212 👎)
413
favourites (0.3 per 1k visits)
30 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
200 R$
Mod
120 R$
중력코일
90 R$
재생 코일
85 R$
TIP
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome575,429 · 0.00% win
Thank you! 🎉🎉 · other190 · 0.00% win
Season 1 Clear! · progression176 · 0.00% win
I met a co-producer!! · social159 · 0.00% win
I met the producer!! · other51 · 0.00% win
You touched the copywriter! · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked3 September 2026 — 69 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0669no change
14 Aug 2026, 13:5369first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.