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[Update] Shin Sonic Meal Line Simulator

[Update] Shin Sonic Meal Line Simulator

A Roblox experience owned by Great Line Group.

SimulatorENline simulatortrollingshin sonic

[Update] Shin Sonic Meal Line Simulator is a simulator experience created on 2024-09-30. It has recorded 12,903,201 lifetime visits and 2,093,016 favorites. The game holds a 68% like percentage. Currently, zero users are playing. The description indicates the project is a work in progress inspired by Bathroom Line Simulator.

Description (written by the developer; not a statement by this register)

Work in Progress. Stay Tuned for Updates! 🥪 SHIN SONIC IS HUNGRY 🥪 ⏳ Wait in line to become a meal for Shin Sonic 🏃 Skip the person in front of you to advance quicker 😈 Troll other players by shuffling the line ❓Explore Shin Sonic (Work in Progress) 👍 Like and ⭐ Favorite the game to support us and possibly earn rewards in the future 🔔 Tap the Notify button to stay informed of future updates Inspired by Bathroom Line Simulator

Last updated by the developer 12 Sept 2025, 20:50 UTC.

0
playing (measured 10 Aug 2026, 16:33 UTC)
12,903,201
lifetime visits
68%
liked (11,586 👍 / 5,350 👎)
2,093,174
favourites (162.2 per 1k visits)
30 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:331first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Money
699 R$
Auto Cut
399 R$
Auto Enter
229 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,047,606 · 100.0% win
10 minutes in Line! · other2,440,727 · 0.00% win
20 minutes in Line! · other749,059 · 2.0% win
30 minutes in Line! · other242,938 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6813 August 2026 — 68 % liked23 August 2026 — 68 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:4668no change
13 Aug 2026, 18:4568first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.