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Jukes [NEW UPD]

Jukes [NEW UPD]

A Roblox experience owned by Jukes Community.

MinigamesENtagcompetitiverole-switching

Jukes [NEW UPD] is a minigame created on 2024-09-30. It has recorded 821,785 lifetime visits and 1,454 favorites. The experience currently has 0 players online. It holds a 46% like percentage. The description highlights a tag game mechanic involving a JUKER role.

Description (written by the developer; not a statement by this register)

! THE ORIGINAL JUKES ! Welcome to JUKES - Tag Game 200K UPDATE OUT! ------------------------ Get ready to dodge, weave, and outsmart your friends in JUKES, the ultimate test of reflexes and strategy! One player starts with a glowing red outline—they’re the JUKER. Their goal? Escape and juke the chasers to remain JUKER. But here’s the twist: once you’ve caught the JUKER, you become the JUKER, and the chase begins. Game Features: - Fast-paced tag action with dynamic role switching - Red outline mechanic that clearly marks the current JUKER - Endless juking possibilities—use your environment and timing to escape - Competitive fun for friends or solo players looking to sharpen their skills Can you master the art of the juke and be the JUKER? Or will you embrace the chase and become the ultimate chaser? NEW UPDATE!!!!!!!! ---------------------------- - NEW LOBBY - ROUND SYSTEM - COINS & WINS - MUTE BUTTON ---------------------------- ! STILL UNDER DEVELOPMENT !

Last updated by the developer 10 Mar 2026, 16:25 UTC.

0
playing (measured 11 Aug 2026, 11:49 UTC)
821,785
lifetime visits
47%
liked (644 👍 / 735 👎)
1,453
favourites (1.8 per 1k visits)
30 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:491first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played JUKES · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

464746.514 August 2026 — 46 % liked24 August 2026 — 47 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:0747+1
14 Aug 2026, 17:0646first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.