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Outsmart the NPC [AI]

Outsmart the NPC [AI]

A Roblox experience owned by Project Alterans.

RoleplayENAI interactionRoleplaySandbox

Outsmart the NPC [AI] is a roleplay experience created on September 30, 2024. The game has accumulated 1,219,827 lifetime visits and 5,428 favorites. Currently, zero users are playing. The title holds a 34% like percentage. Updates include rewritten agent brains and new solo chat portals across various locations.

Description (written by the developer; not a statement by this register)

Update 005 - We did a huge rewrite of the agent brains! Check them out. They are now smarter!!! And also add a new portal for you to play solo chat! You get to meet really smart NPCs in the Kwik-E-Mart, a nightclub, a classroom, and even a pirate ship AND MOREEEEE! They remember everything you do, so YOU choose to be NICE or EVIL! There’s a bunch of different endings, and every time you play, it’s different. Get ready to laugh and explore all the places with your new AI friends! You can even create one and bring them to different places as well.

Last updated by the developer 29 Oct 2025, 08:05 UTC.

0
playing (measured 10 Aug 2026, 15:48 UTC)
1,219,827
lifetime visits
34%
liked (838 👍 / 1,604 👎)
5,426
favourites (4.4 per 1k visits)
30 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome580,598 · 100.0% win
Apu · other336,118 · 100.0% win
ClassRoom Teacher · other188,140 · 0.00% win
Bouncer · other115,632 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3414 August 2026 — 34 % liked3 September 2026 — 34 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–35 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0634no change
14 Aug 2026, 13:5334first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.