PLAYTIME INFECTION: UNLEASHED
A Roblox experience owned by PLAYTIME INFECTION.
HorrorENhorrorsurvivalpoppy playtime
Description (written by the developer; not a statement by this register)
First of all, thank you to everyone who has played and supported this game. We truly appreciate the time and feedback you’ve given us. I want to sincerely apologize for the rough launch. It wasn’t the experience we wanted to deliver, and we understand the frustration. We did our best to fix the issues, and we’ve learned a lot from that situation. Our main focus now is PLAYTIME INFECTION 2. We’re putting all our effort into making it more polished, stable, and overall better than before. Thank you again to everyone who played UNLEASHED. The game still has strong potential, and it will be reworked in the future once I’m fully confident in its direction and quality. We appreciate your support and look forward to what’s next. ⚠️ Credit for the Poppy Playtime IP belongs to Mob Entertainment.
Last updated by the developer 3 Mar 2026, 21:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.