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Football Legacy 2  [πŸ”₯ RE-RELEASE πŸ”₯]

Football Legacy 2 [πŸ”₯ RE-RELEASE πŸ”₯]

A Roblox experience owned by Ironwill Games.

SportsENsportsfootballsimulation

Football Legacy 2 [πŸ”₯ RE-RELEASE πŸ”₯] is a sports experience created on 2024-09-30. It has accumulated 6,918,431 lifetime visits and 8,242 favorites. The game holds a 68% like percentage. Currently, zero players are active. The description notes it is in Early Access with daily updates and improved gameplay features following a re-release.

Description (written by the developer; not a statement by this register)

🏈 Football Legacy [πŸ”₯ RE-RELEASE πŸ”₯] 🌟 We're Back and Better Than Ever! 🌟 ⚑ Welcome to the Re-Release of Football Legacy! After listening to your feedback and tirelessly working behind the scenes, we're thrilled to bring back Football Legacy with exciting updates, enhanced gameplay, and even more action-packed fun. πŸ› οΈ Improved Experience This re-release marks a new chapter! While the game is still in Early Access, we've made significant strides to refine the experience. Expect fewer bugs, smoother gameplay, and more features to explore. πŸš€ Daily Updates Are Here! We're committed to ongoing improvements. You can look forward to daily updates that bring fresh features, polished mechanics, and fixes for any lingering issues. πŸ“ Your Feedback Drives Us! As part of our dedicated community, your feedback has been instrumental in shaping the game. Continue sharing your thoughts, reporting bugs, and suggesting new ideas. Credits: 3d models by allandraven3d

Last updated by the developer 24 Nov 2025, 16:39 UTC.

0
playing (measured 10 Aug 2026, 23:16 UTC)
6,918,431
lifetime visits
68%
liked (2,294 πŸ‘ / 1,079 πŸ‘Ž)
8,243
favourites (1.2 per 1k visits)
30 September 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Legacy Pass - Season 1
799 R$
Viking Pack
400 R$
Panther Pack
400 R$
X2 VOTES
200 R$
Auto Catch
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Draft Β· other2,048,092 Β· 0.00% win
MVP FOUNDER Β· other16,171 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6813 August 2026 β€” 68 % liked2 September 2026 β€” 68 % liked2 October 2026 β€” 68 % liked13 August 20262 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 23:0568no change
2 Sept 2026, 23:0268no change
13 Aug 2026, 23:0068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.