Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🏖️] Clean It To Keep It!

[🏖️] Clean It To Keep It!

A Roblox experience owned by BitSoar.

SimulatorENcleaning simulationpet hatchingdaily rewards

[🏖️] Clean It To Keep It! is a simulator experience created on 2024-09-30. It has accumulated 5,260,458 lifetime visits and 18,275 favorites. Currently, six users are playing. The game holds a 73% like percentage. Developed by BitSoar Studios, the title focuses on cleaning items to earn rewards and upgrade tools within its gameplay mechanics.

Description (written by the developer; not a statement by this register)

🧼✨ Welcome to Clean It To Keep It! 🧼✨ ⭐ REPORT BUGS IN OUR COMMUNITY SERVER OR GROUP FORUM FOR IN FREE GAME REWARDS! ⭐ 🫧 If you can clean items, you can keep them! 💵 Sell what you cleaned to get rich! 🧽 Upgrade your tool and clean cooler items! 🐶 Hatch pets to earn more! 🗺️ Discover new islands and items! 📅 You get free super soap every day you join! Play daily to not lose your streak! 🖤 A game by BitSoar Studios

Last updated by the developer 8 Aug 2026, 21:40 UTC.

6
playing (measured 10 Aug 2026, 19:36 UTC)
5,260,458
lifetime visits
73%
liked (6,163 👍 / 2,308 👎)
18,313
favourites (3.5 per 1k visits)
30 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3610first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

test
17,040 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

It! · other2,997,223 · 100.0% win
It · other2,988,861 · 100.0% win
Keep · other2,881,082 · 100.0% win
To · other2,880,935 · 100.0% win
Clean2,880,610 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked3 September 2026 — 73 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:0873no change
24 Aug 2026, 01:0873no change
14 Aug 2026, 01:0773first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.