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Flying Sodas [Alpha]

Flying Sodas [Alpha]

A Roblox experience owned by Flying Sodas [Alpha] Group.

RoleplayENroleplayaustralian animationalpha build

Description (written by the developer; not a statement by this register)

Welcome To PROYECT: Flying Sodas Test Server Based off of the popular Australian animated series, Roleplay game like Flying Carpets [Alpha] [ This game is still a work in progress. There are going to be future updates if the game gets enough feedback. Likes and favorites are extremely appreciated and help me keep my motivation to work further on the game <3 ]

Last updated by the developer 19 Jun 2025, 18:11 UTC.

0
playing (measured 14 Aug 2026, 06:38 UTC)
2,444
lifetime visits
56%
liked (9 👍 / 7 👎)
11
favourites (4.5 per 1k visits)
30 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 06:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Pass
100 R$
Super Pass
40 R$
Big Pass
30 R$
Normal Pass
20 R$
Small Pass
10 R$
Pass VI
6 R$
Extra Characters
5 R$
Pass V
5 R$
Pass IV
4 R$
Pass III
3 R$
Pass II
2 R$
Pass I
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome342 · 0.00% win
Bluey Redsign · other47 · 0.00% win
Metal Characters · collection7 · 0.00% win
Genesis Badge · other3 · 0.00% win
Red Bluey and Bluey Muffin · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.