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Fall Obby 🍂

Fall Obby 🍂

A Roblox experience owned by Obbies+.

ObbyENautumn themeparkoureasy difficulty

Description (written by the developer; not a statement by this register)

🍂 Welcome to Fall Obby™! Run, jump, climb, and slide through 75 super fun stages! 🍂 Be sure to like 👍 the game if you enjoyed it! ⚠️ If you buy a gamepass while ingame, you will have to rejoin in order to receive it. Join the group! https://www.roblox.com/groups/34795996 Tags: obby, parkour, fun, parkour obby, obstacle course, rainbow, easy, fun obby, fall obby, autumn obby, halloween obby, mega fun obby, super easy obby, really easy obby, cotton obby, escape, adventure, run, slide, admin, mega, easy obby

Last updated by the developer 31 Dec 2024, 05:07 UTC.

0
playing (measured 11 Aug 2026, 18:21 UTC)
190,792
lifetime visits
86%
liked (213 👍 / 36 👎)
12,510
favourites (65.6 per 1k visits)
1 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN COMMANDS
799 R$
MINIGUN
399 R$
Rainbow Flying Carpet
199 R$
Fusion Coil
79 R$
Gravity Coil
49 R$
Speed Coil
39 R$
Boombox
19 R$
Rainbow Trail
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome148,867 · 100.0% win
Stage 10 · progression106,126 · 100.0% win
Stage 20 · progression83,974 · 100.0% win
Stage 30 · progression59,977 · 96.0% win
Stage 40 · progression50,690 · 80.0% win
Stage 50 · progression42,238 · 80.0% win
Stage 60 · progression37,373 · 80.0% win
Stage 70 · progression33,855 · 64.0% win
Winner32,578 · 64.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.515 August 2026 — 85 % liked4 September 2026 — 85 % liked14 September 2026 — 85 % liked24 September 2026 — 85 % liked4 October 2026 — 85 % liked14 October 2026 — 86 % liked15 August 202614 October 2026
6 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 09:2386+1
4 Oct 2026, 09:2285no change
24 Sept 2026, 09:2285no change
14 Sept 2026, 07:0285no change
4 Sept 2026, 07:0085no change
15 Aug 2026, 05:0585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.