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Horror Harvest 🎃

Horror Harvest 🎃

A Roblox experience owned by RH Experimentations.

HorrorENfarm survivalpsychological horrormultiplayer escape

Horror Harvest 🎃 is a horror experience created on 2024-10-01. It has 3,235,120 lifetime visits and 22,581 favorites. Currently, 13 players are active. The game holds a 75% like percentage. It is categorized under the horror genre. The description mentions planting crops and escaping a dark farm.

Description (written by the developer; not a statement by this register)

🎃 NEW HORROR GAME: HORROR HARVEST 🎃 You wake up on a dark farm and need to plant and harvest crops to buy more seeds and upgrades. Soon you realize you aren't alone on this farm and need to escape quickly... [ F/ButtonY to toggle Lantern ] ⚠️ Flashing lights and loud sounds 🎧 Headphones recommended 🎙️ Voice Chat recommended 👍 Support us by liking and favoriting the game! Tags: Horror, Scary, Creepy, Multiplayer, Psychological, Horror Harvest, Realistic

Last updated by the developer 11 Nov 2025, 13:44 UTC.

13
playing (measured 10 Aug 2026, 21:53 UTC)
3,235,120
lifetime visits
75%
liked (761 👍 / 254 👎)
23,122
favourites (7.1 per 1k visits)
1 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:535first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jumpscare Everyone
199 R$
Infinite Revive
199 R$
Invisible Potion
119 R$
Bear Trap
119 R$
Golden Watering Can
99 R$
Golden Lantern
99 R$
Magic Mirror
99 R$
Faster Walk
99 R$
Glue
99 R$
Banana Peel
59 R$
Energy Drink
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Farmer! · welcome2,130,307 · 100.0% win
Consumed · other159,750 · 44.4% win
Crawled · other134,218 · 27.1% win
Harvested · other96,581 · 14.5% win
Cursed · other66,540 · 15.5% win
Survived Easy Mode · progression13,454 · 6.8% win
Survived Normal Mode · progression5,511 · 7.7% win
Survived Hard Mode · progression995 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked13 September 2026 — 75 % liked23 September 2026 — 75 % liked3 October 2026 — 75 % liked13 October 2026 — 75 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:2175no change
13 Oct 2026, 05:2175no change
3 Oct 2026, 05:2075no change
23 Sept 2026, 05:1975no change
13 Sept 2026, 05:1875no change
3 Sept 2026, 05:1875no change
24 Aug 2026, 05:1775no change
14 Aug 2026, 05:1675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.