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Horror Harvest 🎃

Horror Harvest 🎃

A Roblox experience owned by RH Experimentations.

HorrorENfarm survivalpsychological horrormultiplayer escape

Horror Harvest 🎃 is a horror experience created on 2024-10-01. It has 3,235,120 lifetime visits and 22,581 favorites. Currently, 13 players are active. The game holds a 75% like percentage. It is categorized under the horror genre. The description mentions planting crops and escaping a dark farm.

Description (written by the developer; not a statement by this register)

🎃 NEW HORROR GAME: HORROR HARVEST 🎃 You wake up on a dark farm and need to plant and harvest crops to buy more seeds and upgrades. Soon you realize you aren't alone on this farm and need to escape quickly... [ F/ButtonY to toggle Lantern ] ⚠️ Flashing lights and loud sounds 🎧 Headphones recommended 🎙️ Voice Chat recommended 👍 Support us by liking and favoriting the game! Tags: Horror, Scary, Creepy, Multiplayer, Psychological, Horror Harvest, Realistic

Last updated by the developer 11 Nov 2025, 13:44 UTC.

13
playing (measured 10 Aug 2026, 21:53 UTC)
3,235,120
lifetime visits
75%
liked (741 👍 / 244 👎)
22,680
favourites (7.0 per 1k visits)
1 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:535first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jumpscare Everyone
199 R$
Infinite Revive
199 R$
Invisible Potion
119 R$
Bear Trap
119 R$
Glue
99 R$
Magic Mirror
99 R$
Faster Walk
99 R$
Golden Lantern
99 R$
Golden Watering Can
99 R$
Banana Peel
59 R$
Energy Drink
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Farmer! · welcome2,107,380 · 100.0% win
Consumed · other156,062 · 24.5% win
Crawled · other131,219 · 20.0% win
Harvested · other94,169 · 23.7% win
Cursed · other64,279 · 19.3% win
Survived Easy Mode · progression12,725 · 7.8% win
Survived Normal Mode · progression5,099 · 3.7% win
Survived Hard Mode · progression924 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:1775no change
14 Aug 2026, 05:1675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.