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Button Simulator Mania 2

Button Simulator Mania 2

A Roblox experience owned by Ghoulax Studio's.

SimulatorENincrementalbutton clickingrebirth

Button Simulator Mania 2 is a simulator experience created on 2024-10-01. It has recorded 2,478,520 lifetime visits and 36,104 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The title functions as a semi-incremental button simulator featuring upgrades, artifacts, and reincarnation mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Button Simulator Mania 2, the sequel of Button Simulator Mania 1. This game is a semi incremental game and semi button simulator game with many features to explore! ✨ How to play: 🔴 Step on Buttons! ⬆️ Purchase Token and Gem Upgrades! 🍀Unbox rare Artifacts and rare Runes! 🔥 Unlock the best passive! ♻️ Reincarnate to reach new heights! 🌍 Explore diverse Worlds! 🏆 Climb The Leaderboards! ✅ Follow & Favorite & Like The Game To Support Us! 📌 Join the groups for +1 Rune Bulk & +5% Luck & More! https://www.roblox.com/groups/33910951/Ghoulax-Studios 📌 x1.1 Luck for premium player! 😊 Get more luck for every friend in your server! ⭐️ Developers @GhoulaxDev - Owner & Scripter @luckyyy_666 - Scripter @Yoshy_cat - Builder @0hxsn - UI Designer @winsterie123 - Balancer @ItzTeddan - Some thumbnails Join us and become the ultimate Button Master! 🎮💥🌟

Last updated by the developer 10 May 2026, 18:34 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
2,478,520
lifetime visits
91%
liked (5,431 👍 / 512 👎)
36,103
favourites (14.6 per 1k visits)
1 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:042first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Multi Roller
599 R$
+ Bulk
449 R$
2x Roll Tokens
399 R$
2x Rune Clone Chance
399 R$
+ Artifacts Equip
389 R$
2x Damage
349 R$
2x Hit Speed
349 R$
Speedy Roller
349 R$
Lucky Roller
299 R$
2x Cropel
249 R$
2x UTP
249 R$
2x Blue Cash
249 R$
2x Soul
229 R$
2x Ores
229 R$
2x Cash
229 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome372,121 · 28.6% win
Rebirth! · progression179,193 · 21.4% win
Prestige! · progression146,067 · 14.3% win
Ultra! · other107,210 · 7.1% win
Mega! · other72,219 · 7.1% win
Omega! · other49,514 · 7.3% win
Quantum! · other35,267 · 7.1% win
Divine! · other30,105 · 7.1% win
Celestial! · other26,810 · 7.1% win
Dune! · other24,069 · 14.3% win
Mirage! · other21,166 · 7.1% win
Oasis! · other20,549 · 7.1% win
Sandstorm! · other19,633 · 7.1% win
Pharaoh! · other18,782 · 7.1% win
Pyramid! · other17,770 · 14.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:3491no change
14 Aug 2026, 07:3391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.