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Button Simulator Mania 2

Button Simulator Mania 2

A Roblox experience owned by Ghoulax Studio's.

SimulatorENincrementalbutton clickingrebirth

Button Simulator Mania 2 is a simulator experience created on 2024-10-01. It has recorded 2,478,520 lifetime visits and 36,104 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The title functions as a semi-incremental button simulator featuring upgrades, artifacts, and reincarnation mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Button Simulator Mania 2, the sequel of Button Simulator Mania 1. This game is a semi incremental game and semi button simulator game with many features to explore! ✨ How to play: 🔴 Step on Buttons! ⬆️ Purchase Token and Gem Upgrades! 🍀Unbox rare Artifacts and rare Runes! 🔥 Unlock the best passive! ♻️ Reincarnate to reach new heights! 🌍 Explore diverse Worlds! 🏆 Climb The Leaderboards! ✅ Follow & Favorite & Like The Game To Support Us! 📌 Join the groups for +1 Rune Bulk & +5% Luck & More! https://www.roblox.com/groups/33910951/Ghoulax-Studios 📌 x1.1 Luck for premium player! 😊 Get more luck for every friend in your server! ⭐️ Developers @GhoulaxDev - Owner & Scripter @luckyyy_666 - Scripter @Yoshy_cat - Builder @0hxsn - UI Designer @winsterie123 - Balancer @ItzTeddan - Some thumbnails Join us and become the ultimate Button Master! 🎮💥🌟

Last updated by the developer 10 May 2026, 18:34 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
2,478,520
lifetime visits
91%
liked (5,432 👍 / 514 👎)
36,071
favourites (14.6 per 1k visits)
1 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:042first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Multi Roller
599 R$
+ Bulk
449 R$
2x Roll Tokens
399 R$
2x Rune Clone Chance
399 R$
+ Artifacts Equip
389 R$
2x Damage
349 R$
Speedy Roller
349 R$
2x Hit Speed
349 R$
Lucky Roller
299 R$
2x Cropel
249 R$
2x UTP
249 R$
2x Blue Cash
249 R$
2x Ores
229 R$
2x Soul
229 R$
2x Cash
229 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome372,258 · 60.0% win
Rebirth! · progression179,262 · 20.0% win
Prestige! · progression146,125 · 20.0% win
Ultra! · other107,265 · 0.00% win
Mega! · other72,260 · 0.00% win
Omega! · other49,548 · 20.0% win
Quantum! · other35,290 · 0.00% win
Divine! · other30,128 · 0.00% win
Celestial! · other26,831 · 0.00% win
Dune! · other24,089 · 0.00% win
Mirage! · other21,184 · 0.00% win
Oasis! · other20,567 · 0.00% win
Sandstorm! · other19,651 · 0.00% win
Pharaoh! · other18,799 · 0.00% win
Pyramid! · other17,787 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked23 September 2026 — 91 % liked3 October 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:4691no change
13 Oct 2026, 07:4591no change
3 Oct 2026, 07:3891no change
23 Sept 2026, 07:3791no change
24 Aug 2026, 07:3491no change
14 Aug 2026, 07:3391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.