Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Voxeltale

Voxeltale

A Roblox experience owned by Triangular Trio Studios.

RacingENMMORPGfantasydungeon crawler

Description (written by the developer; not a statement by this register)

(Game is discontinued, possible remake in the future that uses an entirely different framework, but yeah the original voxeltale is gonna be left in the dust unfortunately. I've been pretty caught up with projects I help with so a possibly remake will have to wait for a long while) Welcome to Voxeltale! An MMORPG set in a corrupted world. Explore the wacky world, Forge fantastic equipment, Slay monsters and foes that stand in your way and conquer dungeons for a cool reward! > This game is in alpha, some things aren't polished or are subject to change! > Join our community server to know when updates are released!

Last updated by the developer 18 Jun 2026, 23:47 UTC.

0
playing (measured 11 Aug 2026, 17:50 UTC)
300
lifetime visits
100%
liked (1 👍 / 0 👎)
26
favourites (86.7 per 1k visits)
1 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Experience
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Treant Slain · progression3 · 0.00% win
The Flamerunner Slain · progression0 · 0.00% win
Rat King · progression0 · 0.00% win
Mush King Slain · progression0 · 0.00% win
Alpha Player · welcome0 · 0.00% win
Beta Player · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.