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Coraline (Other World)

Coraline (Other World)

A Roblox experience owned by The Coraline Club.

AdventureENmovie adaptationmysteryexploration

Coraline (Other World) is a Roblox experience created on 2024-10-01. The game has recorded 1,163,313 lifetime visits. Currently, two users are playing. No genre, like percentage, or favorite count data is available.

Description (written by the developer; not a statement by this register)

Inspired by the 2009 movie, "Coraline and the Secret World." Welcome to the Pink Palace, home to many intriguing characters in this mysterious world. Join Coraline on an unforgettable adventure as she explores hidden corners, uncovers secrets, and meets fascinating people. But be careful – some discoveries are more dangerous than they seem! Join the group for more updates! https://www.roblox.com/pt/communities/721581602/The-Coraline-Club#!/about While exploration is exciting, danger can be lurking where you least expect it. If you enjoyed your visit, don't forget to give a like! Even though exploration is exciting, danger can be hidden where you least expect it. If you enjoyed your visit, don't forget to give a like!

Last updated by the developer 25 Sept 2026, 19:07 UTC.

2
playing (measured 2 Oct 2026, 15:00 UTC)
1,163,313
lifetime visits
66%
liked (365 👍 / 192 👎)
170,242
favourites (146.3 per 1k visits)
1 October 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Oct 2026, 15:002first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to "Coraline the other world"! · welcome652,340 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656665.52 October 2026 — 65 % liked12 October 2026 — 66 % liked2 October 202612 October 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 15:1866+1
2 Oct 2026, 15:0465first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.