[💎FREE UGC] Skybloom Kingdom
A Roblox experience owned by Wørldsmiths BROS Estudios.
TycoonENUGC gamblingluck-based RNGdaily rewards
Skybloom Kingdom is a tycoon experience created on 2024-10-01. It has accumulated 1,122,544 lifetime visits and 33,185 favorites. The game holds a 91% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
🌸 Welcome to Skybloom Kingdom! 🌸 🎁 Use rolls or blue gems to win exclusive UGC Limiteds! 🎲 +1 roll/min for everyone, 👑VIP gets +2. 💎 Explore, complete missions, or earn gems just by playing if you have Roblox Premium or a VIP pass. 🍀 The more luck you have, the higher your chances of getting UGC! 🌀 Exchange your gems at the Goblin Shop for UGC Limiteds and more. 📦 Buy boosters or pets to increase your luck! 📅 Log in daily and complete the parkour to earn rewards. 💸 30% of donations and 20% of UGC Limited purchases turn into gems for you. 🎟️ Join the group and use codes for +3 luck, 50 rolls, and 10 gems! 💎🍀 👣 Like the game and follow us to get +2 luck! : 🔗 https://www.roblox.com/users/3859446086/profile 🔗 https://www.roblox.com/users/7287317586/profile 🔗 https://www.roblox.com/es/users/2811259277/profile 🛠️ Developed by Tonypenaso & Sr_legoyoda | Programming: Larfarf
Last updated by the developer 29 Jan 2026, 11:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 14:36 | 91 | no change |
| 14 Aug 2026, 14:35 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.