Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Cube Market Incremental

Cube Market Incremental

A Roblox experience owned by Ghoulax Creation's.

SimulatorENincrementalidlenumber-crunching

Description (written by the developer; not a statement by this register)

🔥 Welcome to Cube Market Incremental! 🔥 An addictive incremental game where you collect cubes, unlock powerful upgrades, and dive into infinite reset layers to skyrocket your progress! 📈 💡 How to Play? 🧊 Collect as many cubes as possible! ⚡ Buy upgrades and boost your progress! 🔮 Unlock glyphs and equip special artifacts! 🔄 Explore new reset layers for even bigger numbers! 🎁 Exclusive Bonus! Join the group to get +2 Glyph Bulk and +1 Artifact Equip! 🚀 Ready to become the ultimate cube marketing master? Let’s go! 🎨 Game Credits @GhoulaxDev - Creator, Manager & Programmer @Khaxzer - Programmer @0hxsn - UI Designer @ItzTeddan - Some Thumbnail

Last updated by the developer 15 Jan 2026, 11:14 UTC.

0
playing (measured 11 Aug 2026, 02:53 UTC)
160,797
lifetime visits
80%
liked (710 👍 / 174 👎)
12,304
favourites (76.5 per 1k visits)
2 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Artifacts Equip
499 R$
Artifacts Hunter!
499 R$
VIP!
499 R$
Glyphs Hunter!
399 R$
2x Ores Damage
399 R$
2x Glyph Tokens
399 R$
Faster Artifacts!
329 R$
Faster Glyphs!
329 R$
Artifacts Storage!
149 R$
Clicks Master
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome97,203 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8015 August 2026 — 80 % liked25 August 2026 — 80 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:4580no change
15 Aug 2026, 06:3880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.