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(Read Desc)

(Read Desc)

A Roblox experience owned by Transfur Escape Group.

OtherENtransfur escapewipkick script

Description (written by the developer; not a statement by this register)

Nil And Void It will be the official experience of Transfur Escape, if nothing goes wrong. Not now. And you are NOT supposed to join this one, even though you will only get kicked if so. I never planned to open this experience early. According to the document: "Starting May 30, 2026, cross-game pass sales will be disabled." So, for now, this experience will open since players cannot buy passes directly from Transfur Escape [WIP]. Thanks. --unnamedpeopl (Please view more details on your browser. Roblox Player only shows 9 linefeed characters on the descriptions, somehow.) May fully return to the community when found a job irl. --12/8/2026 The kick script was expected to do its job, but later I found out that it only works fine on Roblox Studio for some reason… Be aware that ALL is not final and pending changes. (they are old drafts made by some developers. i will have another draft for it)

Last updated by the developer 11 Aug 2026, 21:05 UTC.

0
playing (measured 12 Aug 2026, 02:05 UTC)
215
lifetime visits
100%
liked (13 👍 / 0 👎)
21
favourites (97.7 per 1k visits)
2 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
300 R$
Second "Life"
150 R$
Camera
120 R$
Infected Clothes
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Placeholder · other0 · 0.00% win
Placeholder · other0 · 0.00% win
Placeholder · other0 · 0.00% win
Placeholder · other0 · 0.00% win
Placeholder · other0 · 0.00% win
Placeholder · other0 · 0.00% win
Placeholder · other0 · 0.00% win
Placeholder · other0 · 0.00% win
Placeholder · other0 · 0.00% win
Placeholder · other0 · 0.00% win
Placeholder · other0 · 0.00% win
Placeholder · other0 · 0.00% win
Placeholder · other0 · 0.00% win
Placeholder · other0 · 0.00% win
Placeholder · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.