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GRC: Research & Development [PRE-ALPHA]

GRC: Research & Development [PRE-ALPHA]

A Roblox experience owned by [PI] Paragon Interactive.

SimulatorENsimulationsciencepre-alpha

Description (written by the developer; not a statement by this register)

Up next: something EXPLOSIVE 👀 If you experience a loading issue, please re-join. Graham Research Centre: Research & Development is an up-coming Roblox reactor-core game that we, at Paragon Interactive, are actively working on! Information on updates and development progress can be found on our Roblox group and communications server.

Last updated by the developer 4 Sept 2026, 22:08 UTC.

0
playing (measured 5 Sept 2026, 04:05 UTC)
1,940
lifetime visits
84%
liked (21 👍 / 4 👎)
66
favourites (34.0 per 1k visits)
2 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 04:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome489 · 0.00% win
Reaction Stall · other74 · 0.00% win
Ignition Failure · other28 · 0.00% win
[UNOBTAINABLE] Swift Shutdown · progression9 · 0.00% win
[UNOBTAINABLE] Not Great, Not Terrible · other2 · 0.00% win
[UNOBTAINABLE] That's Just Unlucky · secret0 · 0.00% win
1 - "There Was Always Just 4" [UNOBTAINABLE] · other0 · 0.00% win
2 - "A Job Opportunity" [UNOBTAINABLE] · progression0 · 0.00% win
3 - “The Big Place” [UNOBTAINABLE · other0 · 0.00% win
4 - "Extraction" [UNOBTAINABLE] · other0 · 0.00% win
[UNOBTAINABLE] Meltdown · other0 · 0.00% win
[UNOBTAINABLE] SCANDAL · other0 · 0.00% win
5 - “A 14” Pizza, 500ml Cup of Soda & 20 Minutes” · other0 · 0.00% win
[UNOBTAINABLE] That Was Dramatic · other0 · 0.00% win
[UNOBTAINABLE] The Ambiguous Ending · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.