Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
😇 Line to Heavenly Gates Simulator

😇 Line to Heavenly Gates Simulator

A Roblox experience owned by Heavenly Play.

SimulatorENline simulatorheaven themechoice-based

😇 Line to Heavenly Gates Simulator is a simulator experience created on 2024-10-02. The game has accumulated 22,949,357 lifetime visits and holds 34,257 favorites. It maintains an 89% like percentage. Currently, zero users are playing the experience. The title supports PC, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

PLAY THE LATEST VERSION: https://www.roblox.com/games/79722965489935 😇 Prepare to enter Heaven... but there's a line! You’ve made it to Heaven’s Gate, but now the wait begins. Will you stand in line peacefully for your chance to enter, or break the rules by cutting ahead and causing celestial chaos? Your choices will shape your eternal destiny—will you follow the light or create a little trouble on your way? ⭐ Don't forget to favorite and give a 👍 for more endings, updates, and surprises! Game is supported on all platforms PC 🖥️, mobile 📱, tablet 📟, and console 🎮

Last updated by the developer 25 Apr 2025, 14:30 UTC.

0
playing (measured 10 Aug 2026, 14:49 UTC)
22,949,357
lifetime visits
89%
liked (87,463 👍 / 10,341 👎)
34,245
favourites (1.5 per 1k visits)
2 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To Heaven Line Simulator 😇 · welcome16,831,857 · 0.00% win
Reached Heaven! · progression4,713,577 · 0.00% win
Reached Hell! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3389no change
23 Aug 2026, 16:1889no change
13 Aug 2026, 16:0789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.