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Pirate Treasure Line πŸ‘’

Pirate Treasure Line πŸ‘’

A Roblox experience owned by Anime Alike.

SimulatorENOne PieceQueue SimulatorTrolling

Description (written by the developer; not a statement by this register)

πŸ‘’ Welcome to Pirate Treasure Line! πŸ‘’ Find your treasure! Become the King of Pirates! πŸ΄β€β˜ οΈ πŸ΄β€β˜ οΈ How to Play: ⏳ Wait in line for your chance to claim the ultimate treasure! πŸƒ Skip the player in front of you to advance faster! 😈 Troll others by shuffling the line and making them lose their spot! πŸ’Ž Reach the legendary One Piece and prove you're the King of Pirates! ✨ Exciting updates and exclusive rewards coming soon! ✨ The road to the One Piece requires patience, cunning, and teamworkβ€”or maybe a little sabotage. πŸ† Will you find your treasure and claim the crown? πŸ‘ Like and ⭐ Favorite for special in-game boosts and to stay ahead on the latest updates! πŸ”” Tap the Notify button so you never miss a new treasure drop or event!

Last updated by the developer 15 Oct 2025, 13:22 UTC.

0
playing (measured 13 Aug 2026, 06:37 UTC)
11,035
lifetime visits
46%
liked (17 πŸ‘ / 20 πŸ‘Ž)
32
favourites (2.9 per 1k visits)
3 October 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Cash
349 R$
Auto Cut
299 R$
Auto Enter
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Treasure Piece Line Simulator Β· welcome9,243 Β· 0.00% win
Reached Treasure Β· collection1,382 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.