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THE 13th GUEST (ALPHA)

THE 13th GUEST (ALPHA)

A Roblox experience owned by THE 13TH GUEST.

HorrorENhorrormysteryabandoned mall

Description (written by the developer; not a statement by this register)

[REPORTED LAST SEEN: THE MALL] It seems that your friend went missing. Their last seen location was an abandoned mall. you along with your other friends, search for him. search for answers and find out where he is and what's going on with him. BEWARE • The shadows move when not looked at. • Stay in groups, don't get separated. • Keep track of your group, • and if you see yourself in a hallway... RUN ⚠DISCLAIMER⚠ This is a fictional horror experience. No real identity is accessed. The characters and events depicted are entirely fictional. Any resemblance to real persons is coincidental.

Last updated by the developer 9 Jun 2026, 05:42 UTC.

0
playing (measured 16 Aug 2026, 06:22 UTC)
497
lifetime visits
90%
liked (9 👍 / 1 👎)
14
favourites (28.2 per 1k visits)
3 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 06:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

extreme donor pass
15,000 R$
INSANE DONOR PASS
700 R$
Donor’s Delight Pass
150 R$
stonks
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Steps · welcome100 · 0.00% win
RUN RUN RUN · progression63 · 0.00% win
First death · other36 · 0.00% win
Evidence MASTER · other5 · 0.00% win
TRAPPED · other3 · 0.00% win
ESCAPED · progression2 · 0.00% win
SURVIVOR · other2 · 0.00% win
STATIC SILENCE · other2 · 0.00% win
The... Void???????0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.