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Press Buttons!🛑

Press Buttons!🛑

A Roblox experience owned by Synthesis (Roblox).

SimulatorENincrementalbutton simulatorstats

Press Buttons!🛑 is a simulator experience created on 2024-10-03. It has recorded 3,487,908 lifetime visits and 6,552 favorites. Currently, 17 users are playing. The game holds an 80% like percentage. The description references similar titles and incremental gameplay mechanics.

Description (written by the developer; not a statement by this register)

Recommended: Check out this simular game https://www.roblox.com/games/10565582849/Button-Simulator-99 Welcome to Press Buttons! 🛑 📊 Get the highest stats possible! 💸 Become the richest person ⭐ Get #1 on the leaderboards Version ??? -soon... Inspired by other button simulators and incremental games Credit to @EliminationsGod for the icon and one thumbnail

Last updated by the developer 31 Jul 2026, 13:24 UTC.

17
playing (measured 10 Aug 2026, 20:00 UTC)
3,487,908
lifetime visits
80%
liked (2,613 👍 / 665 👎)
6,636
favourites (1.9 per 1k visits)
3 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:0029first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Executive
399 R$
Matrix Architect
349 R$
Mining King
299 R$
x2 Shards
299 R$
VIP
249 R$
Dungeon Master
199 R$
x2 Tokens
99 R$
Speed Cloak [SPEED]
99 R$
x3 Cash [OP]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome791,311 · 100.0% win
TUTORIAL COMPLETE · progression382,577 · 25.3% win
Unlocked the Dungeon! · progression65,893 · 2.2% win
FIRST INCINERATION · other9,942 · 1.4% win
FIRST ABSORB · other5,620 · 1.4% win
escaped the matrix · progression5,032 · 1.4% win
the end..? · progression1,801 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked13 September 2026 — 80 % liked23 September 2026 — 80 % liked3 October 2026 — 80 % liked13 October 2026 — 80 % liked23 October 2026 — 80 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:3880no change
13 Oct 2026, 04:3680no change
3 Oct 2026, 04:3680no change
23 Sept 2026, 04:3580no change
13 Sept 2026, 04:3480no change
3 Sept 2026, 04:3480no change
24 Aug 2026, 04:3380no change
14 Aug 2026, 04:3280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.