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πŸ‘» Haunted Mansion Line Simulator

πŸ‘» Haunted Mansion Line Simulator

A Roblox experience owned by Raging Storm.

SimulatorENline simulatorhaunted housetrolling mechanics

Description (written by the developer; not a statement by this register)

CAN YOU SURVIVE THE WAIT AND THE HAUNTED HOUSE? πŸ‘» ⏳ Wait in line to ENTER the Haunted House - IF YOU DARE! πŸƒπŸ»β€β™‚οΈ Skip others or wait forever & maybe die in line πŸŽƒ Troll others like the demon you are & shuffle the line πŸ‘» Enter mansion & earn HAUNTS 🌟 DAILY REWARDS + WHEEL SPIN DISCOUNTS!! πŸ‘‘ VIP Users get +25% cash, 3 free spins, exclusive VIP area, and so much more! πŸ…ΏοΈ Premium Users get +10% cash & 1 free spin ✨ Group Members get +5% cash & 1 free spin πŸ‘ Like and ⭐ Favorite the game to support us making more spooky games! πŸ”” Tap Notify to get news on future updates! Assets with permission from Ghostopia RP

Last updated by the developer 26 Apr 2025, 00:03 UTC.

0
playing (measured 14 Aug 2026, 13:20 UTC)
16,626
lifetime visits
43%
liked (29 πŸ‘ / 38 πŸ‘Ž)
1,027
favourites (61.8 per 1k visits)
3 October 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 13:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Double Experience
800 R$
Auto Skip
400 R$
VIP
400 R$
Auto Enter
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome14,101 Β· 0.00% win
End of the Line Β· progression8,259 Β· 0.00% win
Enter the Mansion Β· progression6,278 Β· 0.00% win
Meet a Developer Β· other377 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.