[🤝TRADING | ✨SHINY] Bubble Gum Simulator
A Roblox experience owned by some sorta studio.
SimulatorENpet collectingincremental/idletrading
Description (written by the developer; not a statement by this register)
This game is currently in BETA Testing, there may be some bugs! 🚨MASS UPDATES ! [ UPD 1, 2, 3 ]🚨 🥚 New Eggs! (Void Shard, Nightmare) 🐶 11 New Pets (incl. 2 Super Rare Legendaries + 2 Limited Time!) ⛰️ New Void + Zen Layers 🔒 Pet Locking! 🤝 Trading System 📦 +15 Pet Inventory for Everyone! 🤑 3 Gamepasses: Auto Achievements, +500 Storage, Lucky Chance 🤑 + Triple hatch Gamepass (FREE FOR EVERYONE!) 🍬 2 Gums, 2 Flavors 💰 Void Chest (x3 Godly Value, 90m respawn), Skip Timer 🏆 New Ranks: Grand Master, Champion 👑 2 New Badges ✨ Shiny Pets (10x Combine = 2x Stats, 1/100 chance from Egg!) ⚙️ New Settings 💎 Gem Genie (Trade Coins → Gems @ Zen Island) 🏆 Egg Counter & Gem Stats on Leaderboard 🎵 New Music ✅ Dupe Preventions! 🐛 Bug Fixes & Tweaks Welcome to Bubble Gum Simulator! Collect coins to buy better Bubble Gum and Flavors. The bigger your bubble, the higher you can jump into the clouds! Hatch cute pets from eggs to help you along your journey! A game by Rumble Studios
Last updated by the developer 22 Nov 2025, 22:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 02:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.