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Classified Fusion Reactor Facility

Classified Fusion Reactor Facility

A Roblox experience owned by Admin Development Group.

SimulatorENsimulationphysicseducational

Description (written by the developer; not a statement by this register)

The game have a new owner and will be continued. PLEASE NOTICE: - !! THIS GAME IS NOT AS OTHER CORE GAMES AND REQUIRES BASIC KNOWLEDGE OF NUCLEAR FUSION, IT ALSO REQUIRES PATIENCE TO LEARN ALL GAME MECHANICS !! - This game contains flashling lights and loud noises. If you experience heavy seizures, it is recommended not to play this game - This game is mostly inspired by real life (Real fusion reactors such as tokamak reactors or fusors) but also was inspired by QSERF / CPUF. Welcome to CFRF the game where you can control nuclear fusion reactor and uhh idk... do some other stuff? Tags: reactor core nuclear fusion thermonuclear blackhole meltdown stall cfrf explosion amogus idk cool classified

Last updated by the developer 24 Jul 2026, 15:56 UTC.

0
playing (measured 11 Aug 2026, 11:15 UTC)
109,491
lifetime visits
79%
liked (400 👍 / 105 👎)
1,899
favourites (17.3 per 1k visits)
4 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meltdown · other4,421 · 0.00% win
Full Neutralization · other1,970 · 0.00% win
Meet the developer · other1,730 · 0.00% win
Survivor · other1,242 · 0.00% win
Nuclear devastation · other366 · 0.00% win
S.D.S · other224 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7915 August 2026 — 79 % liked4 September 2026 — 79 % liked24 September 2026 — 79 % liked4 October 2026 — 79 % liked14 October 2026 — 79 % liked24 October 2026 — 79 % liked3 November 2026 — 79 % liked15 August 20263 November 2026
7 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 15:0679no change
24 Oct 2026, 15:0579no change
14 Oct 2026, 15:0479no change
4 Oct 2026, 15:0479no change
24 Sept 2026, 15:0379no change
4 Sept 2026, 11:5079no change
15 Aug 2026, 10:1679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.