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RUINED [DEMO 8T]

RUINED [DEMO 8T]

A Roblox experience owned by NYCTOPHOBIA DEVELOPMENT GROUP.

HorrorENhorrorescapeinspired-by-doors

Description (written by the developer; not a statement by this register)

[!!THIS GAME IS STILL IN A DEMO PHASE. EXPECT BUGS, AND CHANGES. NOT EVERYTHING IS FINAL!!] 5 minutes. All it took was 5 minutes. All hope is lost, but you might as well try to escape. You're going to die either way. Max graphics and headphones recommended. Inspired by Lsplash's DOORS, Nicorock5555's ROOMS, Urbanshade's PRESSURE, Joonas Rikkonen's SCP: Containment Breach and more.

Last updated by the developer 11 Aug 2026, 18:04 UTC.

0
playing (measured 12 Aug 2026, 05:51 UTC)
10,515
lifetime visits
82%
liked (129 👍 / 29 👎)
474
favourites (45.1 per 1k visits)
4 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Never ending tour. · welcome2,405 · 0.00% win
Bridgeburner · progression679 · 11.9% win
Deadly Lazer · progression518 · 11.9% win
LOOK AT THE SIGN · secret474 · 0.00% win
Smoke and mirrors. · progression342 · 11.9% win
Patience is a virtue. · progression228 · 6.0% win
Nyctophobia · progression221 · 0.00% win
Gaslighting · progression196 · 0.00% win
Spiraling into madness. · progression134 · 0.00% win
The world revolving. · progression108 · 0.00% win
Just browsing. · other87 · 11.9% win
Red Light! · progression86 · 6.0% win
Luxury few can afford. · progression67 · 17.9% win
Wrong-Side out · progression62 · 6.0% win
An unexpected hand. · progression61 · 6.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798280.517 August 2026 — 79 % liked27 August 2026 — 81 % liked6 September 2026 — 81 % liked16 September 2026 — 80 % liked6 October 2026 — 82 % liked16 October 2026 — 82 % liked26 October 2026 — 82 % liked17 August 202626 October 2026
7 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 09:5382no change
16 Oct 2026, 09:5282no change
6 Oct 2026, 09:5182+2
16 Sept 2026, 09:4680-1
6 Sept 2026, 09:4581no change
27 Aug 2026, 09:3881+2
17 Aug 2026, 09:3679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.