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Calamity Arena

Calamity Arena

A Roblox experience owned by Calamity Arena.

Fighting & PvPENclass-based combatarena battleinspired by -=THE ARENA=-

Description (written by the developer; not a statement by this register)

Pick multiple classes and battle on multiple styled platforms floating in the middle of nowhere. Exploiting or alt farming will result in a ban. HEAVILY inspired by -=THE ARENA=- made by doggy00. Fun game to host on.

Last updated by the developer 14 Aug 2026, 00:16 UTC.

0
playing (measured 14 Aug 2026, 16:32 UTC)
9,603
lifetime visits
65%
liked (32 👍 / 17 👎)
22
favourites (2.3 per 1k visits)
4 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 16:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Flight of Icarus · progression144 · 0.00% win
Random · progression105 · 0.00% win
Donator · other89 · 0.00% win
Friendly Fire · other40 · 0.00% win
True Fighter · progression33 · 0.00% win
NPC Neutralizer · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

646564.517 August 2026 — 65 % liked6 September 2026 — 64 % liked26 September 2026 — 65 % liked17 August 202626 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 11:2265+1
6 Sept 2026, 11:0664-1
17 Aug 2026, 10:5465first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.