[UGC] Be a Crab π¦
A Roblox experience owned by Tichi Games.
SimulatorENanimal simulationgrowth mechanicbeach theme
[UGC] Be a Crab π¦ is a simulator experience created on 2024-10-04. The game has recorded 1,043,043 lifetime visits and 153,765 favorites. Current player count is zero. The title holds a 48% like percentage. It features crab-themed gameplay mechanics within the simulator genre.
Description (written by the developer; not a statement by this register)
π¦ BE A CRAB π± New updates weekly! Follow the game so you don't miss out! πLatest Update: βFree UGC If you don't like being eaten, private servers are free! π Premium users get +5,000 starting size. π Join back tomorrow for free +500,000 starting size! β° Crabs are taking over the beach and eating other species! π² Can you be the best crab out of all? π€ -Chomp down on cool mobs to grow size! πͺ -Gain size to grow big and buy items in the shop to help you become biggest!π° -Eat other crabs to restore your dominance! π tags,Evolution, Cute , Monsters, Raid, Friends, Fun, Speed, Garden, Crab,the strongest battlegrounds,roblox the strongest battlegrounds,the strongest battlegrounds update,the strongest battlegrounds kj,the strongest battlegrounds combos,strongest battlegrounds new update,strongest battlegrounds,the strongest battlegrounds suiryu,the strongest battlegrounds crab boss,saitama battlegrounds,the strongest battlegrounds roblox,the strongest battlegrounds, Grow a
Last updated by the developer 18 May 2025, 19:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.