[NEW] Da Hood Outfits 🖤
A Roblox experience owned by graveyard ツ.
RoleplayENoutfit shopDa Hoodavatar customization
Description (written by the developer; not a statement by this register)
group : https://www.roblox.com/groups/11939599/graveyard welc to grave outfits ! ❗ many solo outfits for you to buy and try on ❗ all purchases made in game will go to ur inventory ❗ updates often I do not own ALL of the clothing / UGC , credits to the owners. if you want yours removed dm me. tags; Matching, Outfit, Matching outfits, Outfit shop, Outfit Ideas, Cheap, Cheap Outfits, Preppy, Y2K, Summer, Outfit Store, Shopping, Emo, DH, Hair Combo, Try on, Buy, Trendy Outfits, Soft, Streetwear, Aesthetic, Cute Outfits, Avatar, Hair, Shop, Da hood, DH,Steal Outfits, Clothing, Matching, Avatars, R6 Outfit Ideas, Boy R6 Avatars, Boy R6 Outfits, R6 Avatars, R6 game
Last updated by the developer 2 Jun 2026, 17:37 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 19:30 | 89 | no change |
| 15 Aug 2026, 19:19 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.