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Parkour Civilization [OBBY]

Parkour Civilization [OBBY]

A Roblox experience owned by Parkour Civilization.

ObbyENObbySurvivalMinecraft-inspired

Parkour Civilization [OBBY] is an obby experience created on October 5, 2024. The game has accumulated 8,565,108 lifetime visits and 527,944 favorites. Currently, three users are playing. The title holds a 30% like percentage. It features parkour mechanics, house purchasing, and survival elements within a block-based environment.

Description (written by the developer; not a statement by this register)

⛏️Can you survive in Parkour Civilization?⛏️ 🗼 Climb all four layers 🏠 Purchase your own house to respawn! 👑 Become the king of Parkour Civilization 🍗 Find and eat food to survive CREDITS: Original concept video created by Evbo Death sound by thecheeseman Tags: Obby Civilization, Parkour Civilization, Block Game, Minecraft Civilization, Block Civilization, Building, Survival, PvP

Last updated by the developer 30 Mar 2026, 19:02 UTC.

3
playing (measured 10 Aug 2026, 20:16 UTC)
8,565,108
lifetime visits
31%
liked (4,639 👍 / 10,568 👎)
527,885
favourites (61.6 per 1k visits)
5 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Noob Layer · other3,255,480 · 91.4% win
Pro Layer · other1,379,543 · 68.6% win
Master Layer · progression441,313 · 11.4% win
Champ Layer · other302,353 · 11.4% win
King of Parkour Civilization! · progression213,707 · 11.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

303130.513 August 2026 — 30 % liked23 August 2026 — 30 % liked2 September 2026 — 31 % liked13 August 20262 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–31 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:2131+1
23 Aug 2026, 21:2030no change
13 Aug 2026, 21:1930first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.