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Spaghetti and Meatballs

Spaghetti and Meatballs

A Roblox experience owned by The King Henry AppleGate Collection.

ObbyENtiming-basedobstacle coursefood theme

Description (written by the developer; not a statement by this register)

Welcome to Spaghetti and Meatballs, the ULTIMATE gaming experience you will ever witness on planet EARTH. Stop the evil Coach's plans by water running across various oceanic areas, like GUACAMOLE and SPAGHETTI. Save Trevor, and restore one of the 16 realms part of the collection. Will YOU be up for the CHALLENGE, or will you CHICKEN OUT???? ⌚ Timing-based gameplay: Run across the ocean by TIMING YOUR STEPS CORRECTLY!! You miss a step on the spaghetti-o'clock, and you plummet STRAIGHT DOWN!! 🎙️ Voices and Closed Captioning: This game includes captioning and recorded dialogue!! Hear dialogue from ALL characters featured, including the evil Coach's BOOMING and ANGRY voice, in this OTHERWORLDY EXPERIENCE!!! Controls: Tap, click, or press A or Cross when the spaghetti arm touches the meatball.

Last updated by the developer 12 Jun 2025, 03:31 UTC.

0
playing (measured 21 Aug 2026, 02:32 UTC)
3,473
lifetime visits
86%
liked (30 👍 / 5 👎)
40
favourites (11.5 per 1k visits)
5 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 02:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

five hund
500 R$
donate
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Spaghetti and Meatballs · collection1,803 · 0.00% win
Winner of the Spaghetti and Meatballs · other85 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.