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Barber Line

Barber Line

A Roblox experience owned by Dum Correctional Facility.

Social & hangoutENsocial simulationtrollingqueue mechanics

Description (written by the developer; not a statement by this register)

💇 Wait your turn in line to get a haircut! 🏃 Skip the person in front of you to get a haircut faster 😇 Use emotes and powerful events to mess with your friends ⭐Favorite and 👍like the game for more endings and updates! ✨JOIN GROUP + LIKE GAME = Troll Tokens every 10 minutes 🕊️ Game is supported on all platforms PC 🖥️, mobile 📱, tablet 📟, and console Premium Players get extra emote coins every 3 seconds

Last updated by the developer 16 Apr 2025, 01:04 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
160,504
lifetime visits
64%
liked (150 👍 / 83 👎)
4,632
favourites (28.9 per 1k visits)
5 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Cut
399 R$
Auto Enter
229 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Barber Line · welcome125,170 · 100.0% win
Get To The Ending · progression35,529 · 33.3% win
SIUUUUU Ending · other17,480 · 0.00% win
I like your haircut Ending · other12,745 · 0.00% win
We Gotta Go Bald Ending · progression7,205 · 0.00% win
Something Light Ending · progression5,370 · 0.00% win
Look At The Top Of His Head Ending · progression4,066 · 33.3% win
Holding Tears Ending · progression3,436 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

646564.515 August 2026 — 65 % liked14 October 2026 — 65 % liked3 November 2026 — 64 % liked15 August 20263 November 2026
3 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 11:0764-1
14 Oct 2026, 11:0665no change
15 Aug 2026, 06:4565first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.