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😈 Line to Hell

😈 Line to Hell

A Roblox experience owned by Spectrum Studios..

SimulatorENqueue simulationchaos mechanicshell theme

Description (written by the developer; not a statement by this register)

🌟 WELCOME TO LINE TO HELL 🌟 ⏳ Wait in line to enter Hell ➑️ Skip line in front of you 😈 Shuffle the line and cause chaos πŸ‘ΊπŸ’€ Face different punishments for your sins in hell πŸ‘ΊπŸ’€ PleaseπŸ‘ Like and ⭐ Favorite the game, tap the πŸ”” Notify button for update notifications All music is non-copyrighted

Last updated by the developer 23 May 2025, 14:58 UTC.

0
playing (measured 14 Aug 2026, 21:08 UTC)
1,518
lifetime visits
60%
liked (6 πŸ‘ / 4 πŸ‘Ž)
4
favourites (2.6 per 1k visits)
5 October 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Auto Skip
299 R$
Auto Enter
229 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome1,280 Β· 0.00% win
Boiling Punishment Β· other175 Β· 0.00% win
Falling Punishment Β· other145 Β· 0.00% win
Squash Punishment Β· other142 Β· 0.00% win
10 Sins Β· collection0 Β· 0.00% win
1,000 Sins Β· progression0 Β· 0.00% win
100 Sins Β· collection0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.