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Unfortunate Rooms

Unfortunate Rooms

A Roblox experience owned by Project Unfortunate.

HorrorENhorrorinspired by DOORSinspired by Rooms

Description (written by the developer; not a statement by this register)

Failure is part of the procedure, Just don't let them get to you. This game is still in development, bugs can occur. Special thanks to Rooms & Doors by CJ4, DOORS by LSPLASH, and of course, Rooms by nicorocks5555 for the inspiration.

Last updated by the developer 26 May 2026, 02:11 UTC.

0
playing (measured 14 Aug 2026, 11:22 UTC)
10,220
lifetime visits
94%
liked (101 👍 / 7 👎)
150
favourites (14.7 per 1k visits)
5 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 11:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

opyxl
3,067 R$
hello chat
3,067 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Say Cheese! · other1,201 · 100.0% win
How Wonderful · other873 · 0.00% win
End Of The Line. · progression852 · 0.00% win
Radio Interference · secret598 · 0.00% win
Follow My Orders · other341 · 0.00% win
Untimely · other307 · 0.00% win
Absorbed · other54 · 0.00% win
Faker · other43 · 0.00% win
INVISIBLE. · secret39 · 0.00% win
Lockers? Don't Need Em! · progression19 · 0.00% win
Modify... Whatever..? · progression10 · 0.00% win
Sequence Breaker · progression7 · 0.00% win
Cherished Torture · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

939493.517 August 2026 — 93 % liked27 August 2026 — 93 % liked6 September 2026 — 94 % liked17 August 20266 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 10:0794+1
27 Aug 2026, 10:0593no change
17 Aug 2026, 10:0293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.