𐔌 ° ˖ prncess playtnt
A Roblox experience owned by ραωρωints ୨୧.
RoleplayENroleplayroyaltysafe space
Description (written by the developer; not a statement by this register)
𐑼 ꒰ ♡ ωeℓcm tυ moo's ρωinc♡s cαstℓ .ᐟ ⓘ ‿ creαte∂ αs α sαƒe sραce ƒor moo bυt oρen for everyb♡∂y ੨ ꒰ ꒰ αh sαƒe ρωαce ƒυr aℓℓ ∂α ωittତℓ royαℓty Ი︵𐑼 ♡ ⑅ ‿ ‿ ♡ ‿ ‿ ⑅ ♡ ᱹ ՞ mαde by ρωinces moo n her ραbα ⁔ ⑅
Last updated by the developer 28 Dec 2025, 16:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 08:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 14:34 | 91 | +1 |
| 17 Aug 2026, 14:32 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.