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🏫 School Lunch Line Simulator

🏫 School Lunch Line Simulator

A Roblox experience owned by School Lunch Line Simulator.

SimulatorENschoolchaossimulator

🏫 School Lunch Line Simulator is a Roblox experience in the simulator genre, created on 2024-10-05. The game has recorded 4,666,309 lifetime visits and 8,558 favorites. Currently, one user is playing. The title holds a 94% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

🍽️ - Fight your way through the school lunch line and claim your meal! You’ve been sentenced to endure the chaos of the cafeteria. You’re stuck in the lunch line, but you don’t have to wait. Cut in front of your classmates to snag your meal first, or pull the fire alarm and troll everyone. The choice is yours as lunchtime madness unfolds in School Lunch Line Simulator! 👍 Like the game to support future updates! 👍

Last updated by the developer 22 Jan 2026, 05:39 UTC.

1
playing (measured 10 Aug 2026, 16:03 UTC)
4,666,309
lifetime visits
94%
liked (17,551 👍 / 1,171 👎)
8,588
favourites (1.8 per 1k visits)
5 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:036first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Cut
399 R$
Auto Enter
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome3,518,442 · 100.0% win
Explosion Ending · progression128,694 · 26.6% win
Massive Block Ending · progression128,663 · 16.2% win
Falling Ending · progression128,372 · 24.0% win
Potato Ending · progression128,036 · 13.0% win
Pizza Ending · progression127,853 · 21.4% win
Completed every ending! · progression1,198 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:1594no change
24 Aug 2026, 02:0894no change
14 Aug 2026, 02:0794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.