⚔️ Sword Fight on the Heights V ⚔️
A Roblox experience owned by Order of Sword Fighters.
Fighting & PvPENplatformercombatleaderboard
Description (written by the developer; not a statement by this register)
⚔️ Sword Fight on the Heights V ⚔️ Battle across towering islands in this fast-paced swordfighting game! Collect powerful swords, outplay your opponents, and send them flying into the void as you climb the leaderboard to become a true blade master. 🗡 Swords & Combat │ Discover and collect a variety of swords with different stats, styles, and special abilities. 🏆 Global Leaderboard │ Compete for a spot on the All-Time Kills Leaderboard. 🩸 All-Time Kills │ All-Time Kills represent the total number of enemy players a person has defeated in the game, and don’t reset. 🏅 Badges & Milestone Rewards │ Earn unique badges for reaching specific in-game achievements. 🤝 Community Loyalty │ Join the official game group to unlock a rank which can be found on your health bar and in the chat. 🛡️ Inspired by the legendary Sword Fights on the Heights IV by Shedletsky. Tags: sword fight on the heights iv, sword fight on the heights, sword fight, SFOTHO, SFOTH IV, SFOTH V
Last updated by the developer 24 Jul 2026, 19:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 15:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.