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Hood Trophiez:ATL (BETA)

Hood Trophiez:ATL (BETA)

A Roblox experience owned by Hood Trophiez.

RoleplayENcar cultureroleplayurban

Description (written by the developer; not a statement by this register)

Hood Trophiez is the ultimate car culture experience set in the heart of the urban jungle. In the hood, these cars aren’t just transportation—they’re status, respect, and a man or female's trophy. From old-school box Chevys to souped-up muscle cars and foreign exotics, every ride tells a story. You can roleplay and hustle your way up from a backyard mechanic to a kingpin of the pavement, flexing your trophies at underground meets, outrunning the cops, and staking your claim in the city. Whether you're cruising, racing, or showing off at car meets, only the freshest rides and the boldest drivers earn respect. PLEASE REMEMBER THIS GAME IS IN BETA THIS IS NOT THE FINAL RELEASE!!!

Last updated by the developer 1 Aug 2025, 16:58 UTC.

0
playing (measured 11 Aug 2026, 21:45 UTC)
10,885
lifetime visits
93%
liked (57 👍 / 4 👎)
187
favourites (17.2 per 1k visits)
5 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Test Pass 7
2,500 R$
Matching Van and Caprice
1,250 R$
Hellcat Swapped Coronet
707 R$
Sugaman Monte Giveaway
700 R$
Tbss On rimz
650 R$
Regal Project
600 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9317 August 2026 — 93 % liked16 September 2026 — 93 % liked17 August 202616 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 09:1693no change
17 Aug 2026, 09:0793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.