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[CITY] Fort William

[CITY] Fort William

A Roblox experience owned by [FW] United States Military.

ShooterENmilitaryshooterroleplay

Description (written by the developer; not a statement by this register)

Welcome to Fort William ---------- 👥 Join the Group to gain access to the base! https://www.roblox.com/groups/15597344/FW-United-States-Military#!/about 🔫 Check Out Gamepasses for: Guns and Bikes! 👥 Join our Communications Server! Located in the Social Links. ---------- 👷 Contributors of Fort William: G8iro - Founder Intel_Legacy - Co-Founder / Funder kzs_r - Former Development Oversight LassitudeGal - GFX Artist legitgamer678 - Morphs 🛠️ Development Team of Fort William UnusuallyTheUnusuaI, SolarValkor ---------- Fort William 2024®

Last updated by the developer 18 Jul 2026, 14:50 UTC.

0
playing (measured 12 Aug 2026, 19:53 UTC)
2,577
lifetime visits
79%
liked (23 👍 / 6 👎)
11
favourites (4.3 per 1k visits)
5 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[POWERFUL] Base Commander
7,499 R$
[POWERFUL] RPG
2,999 R$
[V1] Gun Pack
1,475 R$
[POWERFUL] Machine Gun
1,249 R$
[GUN] Sniper
1,000 R$
[POWERFUL] Raider
749 R$
[GUN] Assault Rifle
499 R$
[MUSIC] Radio
399 R$
[GUN] Glock
399 R$
[FAST] Motorbike
349 R$
Knife
299 R$
Base Access
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Visited Fort William! · progression511 · 0.00% win
You met the Founder! · social17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.