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SCARY KILLERS DEATHRUN PARKOUR

SCARY KILLERS DEATHRUN PARKOUR

A Roblox experience owned by Idol Development.

ObbyENdeathrunhorrorparkour

Description (written by the developer; not a statement by this register)

Run for your life in this thrilling deathrun obby! Escape AI killers in randomly generated obstacle courses that change every time you play. Survive special rounds with crazy modifiers every 3 runs, earn XP to unlock titles and items, and compete on global leaderboards. Can you outrun the killers? 🏃‍♂️💀 CURRENT KILLERS: { Guest666 Jason Clown(IT) SONIC.EXE FNAF Herobrine Talking Ben Bloody Mary Freddy Krueger Ghostface } (Hard Obby, Tower of Hell, Survive the Killer, Hardcore, Impossible, Horror escape, Killers,AI Killers, Obby with AI Killers)

Last updated by the developer 6 Feb 2026, 23:18 UTC.

0
playing (measured 10 Aug 2026, 15:37 UTC)
53,468
lifetime visits
82%
liked (141 👍 / 32 👎)
264
favourites (4.9 per 1k visits)
5 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Coins
199 R$
STUN PLAYERS
140 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Runner! · other32,253 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

80828115 August 2026 — 80 % liked14 September 2026 — 81 % liked4 October 2026 — 81 % liked24 October 2026 — 81 % liked3 November 2026 — 82 % liked15 August 20263 November 2026
5 measurements spanning 80 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 22:5282+1
24 Oct 2026, 22:5181no change
4 Oct 2026, 22:4881no change
14 Sept 2026, 19:0381+1
15 Aug 2026, 17:1580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.