[Japanese Trains Simulator] Keibana Line
A Roblox experience owned by 京花線グループ/Keibana Line Group.
SimulatorENtrain simulatorjapan themedriving
[Japanese Trains Simulator] Keibana Line is a simulator experience created on 2024-10-06. The game currently has 2 players online and 2,496,531 lifetime visits. It holds 4,772 favorites and an 87% like percentage. The description notes it is a test release where players drive trains in a world modeled on Japan, with some vehicles requiring group membership.
Description (written by the developer; not a statement by this register)
[Train Drive Game] Welcome to Keibana Line A game where you can freely drive a train in a world modeled on Japan. ⚠️In a test release. Development is currently in progress. ⚠️ You need to join a group to use some vehicles. ⚠️The names of places, people, organizations, etc. appearing in this game are all fictitious. Shutdown=Update
Last updated by the developer 30 Dec 2025, 14:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 07:32 | 87 | no change |
| 14 Aug 2026, 07:30 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.