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[Japanese Trains Simulator]  Keibana Line

[Japanese Trains Simulator] Keibana Line

A Roblox experience owned by 京花線グループ/Keibana Line Group.

SimulatorENtrain simulatorjapan themedriving

[Japanese Trains Simulator] Keibana Line is a simulator experience created on 2024-10-06. The game currently has 2 players online and 2,496,531 lifetime visits. It holds 4,772 favorites and an 87% like percentage. The description notes it is a test release where players drive trains in a world modeled on Japan, with some vehicles requiring group membership.

Description (written by the developer; not a statement by this register)

[Train Drive Game] Welcome to Keibana Line A game where you can freely drive a train in a world modeled on Japan. ⚠️In a test release. Development is currently in progress. ⚠️ You need to join a group to use some vehicles. ⚠️The names of places, people, organizations, etc. appearing in this game are all fictitious. Shutdown=Update

Last updated by the developer 30 Dec 2025, 14:53 UTC.

2
playing (measured 10 Aug 2026, 16:23 UTC)
2,496,531
lifetime visits
87%
liked (1,217 👍 / 181 👎)
4,788
favourites (1.9 per 1k visits)
6 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing! · welcome945,911 · 81.6% win
Played 100 minutes! · progression37,839 · 8.2% win
1000 minutes played · other1,089 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:3287no change
14 Aug 2026, 07:3087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.