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[🕳️] BASIC GUN GAME

[🕳️] BASIC GUN GAME

A Roblox experience owned by cool.name101.

ShooterENgun combatboss fightsweapon variety

Description (written by the developer; not a statement by this register)

--Exploiting/Use of Bugs and or Autoclicker can get you banned and is not recommended UPDATES: New Guns: OmnidirectionalGun -RocketSmasher -Burst -Nuke -EnchantedGun -RandoGun -Sword -Void -GearMaster -owning New Map + boss!! New Reworks AND MUCH MORE!!!

Last updated by the developer 20 Jun 2026, 18:08 UTC.

0
playing (measured 15 Aug 2026, 11:50 UTC)
912
lifetime visits
82%
liked (9 👍 / 2 👎)
5
favourites (5.5 per 1k visits)
6 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 11:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10K Robux
10,000 R$
5000 Robux
5,000 R$
2500 Robux
2,500 R$
1K Robux
1,000 R$
500 Robux
500 R$
250 Robux
250 R$
x2 Kills
125 R$
Nuke
125 R$
100 Robux
100 R$
BigGun
86 R$
25 Robux
25 R$
10 Robux
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome64 · 0.00% win
guys i met the owner... · other20 · 0.00% win
Silencer · progression11 · 0.00% win
SpookyPooper · progression6 · 0.00% win
iownhalloween · progression3 · 0.00% win
Hits I · progression2 · 0.00% win
Hits IV · progression1 · 0.00% win
Hits II · progression1 · 0.00% win
Hits III · progression1 · 0.00% win
??? · secret1 · 0.00% win
Settings · other0 · 0.00% win
The Reactor · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.