Every Click +1 Fly
A Roblox experience owned by Clickzz.
SimulatorENclickerflyingsimulator
Every Click +1 Fly is a simulator experience created on 2024-10-06. The game has accumulated 3,866,720 lifetime visits and 356,822 favorites. It maintains an 86% like percentage. Currently, zero users are playing. The description indicates the title is in early development and allows autoclickers.
Description (written by the developer; not a statement by this register)
⚡Welcome to click to fly faster! ⚡ To get started, press the "Mouse" button to gain speed! Use your points to gain rebirths, which will reset your speed, but will also make you faster and earn speed more easily. (The game is still in early development, so please bare with us as there may be a few glitches. If you find any, feel free to use the bug report button) Be sure to leave a 👍 & ⭐ for more updates, and join the group (Stats save) (Autoclickers are allowed) (If you don't grow try rejoining) (Exploiters will be banned) Tags: Click, Clicker, Faster, Fly, Flying, +1, +1 Fly, Wings, Every Second, Fast, Speed, Bigger, Points, Simulator, Colour, Fun, Xbox, Console, PS5, Mobile, PC, Richer, Mouse, All, Pets, Obby, obby, Race, race, RaceClicker, raceclicker, rainbow , maple hospital , kitty , bakon , cotton obby , vibe , Colourful , Super , Fun, Obby, Bike Trail, Biking, Obstacle Course, Fun, Rainbow, Parkour, Bike Of Hell, Speedrun But You're on a Bike, jandel, Walkspeed,
Last updated by the developer 15 Feb 2026, 11:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.