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Muscle Lifting Simulator

Muscle Lifting Simulator

A Roblox experience owned by World Simulators.

SimulatorENstrength trainingking of the hillidle progression

Muscle Lifting Simulator is a simulator experience created on October 6, 2024. The game has accumulated 31,930,097 lifetime visits and 2,453,213 favorites. It currently has one player online and maintains a 98% like percentage. The title focuses on strength training mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

💪 Train your strength by lifting dumbells! 🥊 Fight with your muscles and become the King of the Hill! 🏆 Train your strength and rebirth to get on leaderboards! ⭐ Like and favorite the game! ✨ Updates every week! 🔥 Join the group and like the game to support us and unlock in-game limited rewards! https://www.roblox.com/communities/35042340/World-Simulators#!/about ✔️ Premium benefits: +10% 👥 Friend Invite benefits: +10% each friend 🤍 Made by World Simulators Tags: Strength, Muscle, Lifting, Simulator, Training, Idle, Automatic, Progress.

Last updated by the developer 6 Jun 2025, 14:07 UTC.

1
playing (measured 10 Aug 2026, 14:22 UTC)
31,930,097
lifetime visits
98%
liked (169,239 👍 / 3,562 👎)
2,452,502
favourites (76.8 per 1k visits)
6 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:224first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

One Punch
999 R$
+3 Pet Equip
399 R$
x2 Rebirths
349 R$
x2 Gems
299 R$
VIP
199 R$
OP Auto Train
149 R$
Auto Rebirth
149 R$
+70 Pet Slots
79 R$
x2 Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome17,010,358 · 28.1% win
Unlocked Space! · progression1,396,985 · 0.00% win
Unlocked Lava! · progression8,264 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9823 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked22 October 2026 — 98 % liked1 November 2026 — 98 % liked23 August 20261 November 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:4898no change
22 Oct 2026, 15:4598no change
2 Oct 2026, 15:3798no change
22 Sept 2026, 15:3598no change
12 Sept 2026, 15:3498no change
2 Sept 2026, 15:3298no change
23 Aug 2026, 15:1998first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.